178 Level 10; Price 2,700 Hands 1; Proficiency Grenade Damage 6d6 P; Range 20 ft. The Sniper Rifle introduced in Dead Space 2, converted to be used in your Starfinder game! Originally designed to be used in construction and repair, this heavy-duty welder was commonly used by many companies, and was considered to be the state of the art arc welder. ) Flash Grenade, Mk 4 Source Starfinder Core Rulebook pg. It was added in the Bespin Expansion Pack. 240. This weapon can leach life force from a target, draining its vitality and leaving it feeling unsteady. 178Incendiary Grenade, Mk 1 Source Starfinder Core Rulebook pg. You'll also be limited by how much equipment you can throw away. A level 1 NIL grenade launcher, can shoot a grenade up to 60ft without penalty. If the grenade has an item level 5 or more lower than your base attack bonus, you instead increase the DC by 2. 181) say anything with the 'Explode' property targets a grid intersection. Grenades. Armor Source Starfinder Core Rulebook pg. 178 Level 10; Price 2,500 Hands 1; Proficiency Grenade Damage 3d12 E; Range 20 ft. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. Microbot Grenade, Mk 2 (Hybrid) Source Starfinder Armory pg. Acid Grenade Acid grenades are equivalent in level, price, and damage to Incendiary grenades, replacing the Fire damage type with Acid. Suggested Retail Price $29. If your attack roll is a natural 1 (the d20 comes up 1), the grenade instead detonates at a randomly determined grid intersection of your space. 271. 178 Level 8; Price 1,340 Hands 1; Proficiency. Reactions. 39 Level 5; Price 810 Hands 1; Proficiency Grenade Damage —; Range 20 ft. In general, tempest shock weapons are the. Power Armor is cool. If you do so, the grenade’s Reflex save DC is increased by 2. . Powered armor is ignored, replaced by single pilot medium sized and up mechs, with encounters scaled to match. ; Critical — Capacity drawn Bulk L; Special explode (1d8 C; 10 ft. Or is the reflex save it and there is only one check for seeing if you take the special effect. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. . The Basics. Basic Attack and Damage Bonuses. A grenade is an explosive weapon typically thrown by hand (also called hand grenade ), but can also refer to a shell (explosive projectile) shot from the muzzle of a rifle (as a rifle grenade) or a grenade launcher. Installing a fusion into a 7th-level weapon costs more than applying the same fusion into a 6th-level weapon, for instance. 179 Level 16; Price 24,300 Hands 1; Proficiency Grenade Damage. Hi folks, I'm organizing the RPG aspect of a gaming convention in Victoria in April, and I am looking for someone to run a Pathfinder Society game on…Shock grenades were a type of grenades that delivered a non-lethal electrical discharge, rendering those caught in the field incapable of moving. The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant. Heaven’s Radiance. 5. "Grenades, missiles, and other consumable weapons never add specialization damage, even when you’re using weapons like a cyberbow or grenade launcher. 259, Starfinder #5: The Thirteenth Gate pg. 44 Level 14; Price 75,000 Hands 1; Proficiency Basic Melee Damage 4d6 E; Critical Stunned Bulk 1; Special Nonlethal, powered (capacity 100, usage 4), professional (farmer) Electric Prod, Tempest Source Starfinder #34: We’re No Heroes pg. Grenades are single-use weapons that are destroyed when used. Grenade saving throws. A grenade launcher can hold up to 5 grenades at a time. The shock caster is only about three times the cost of the grenade, three time 1 SINGLE grenade! Each shot from the shock caster deals 7d12(not to go into exhaustive math, this is just an estimate off the top of my head, so please don't take me to task over the inaccuracy, but that's about 45 damage on average), so a bit over 2/3 of the damage. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. You gain a +3 item bonus to attack rolls. PCs might custom-build their own mechs, salvage the technology in the field, or pilot mechs provided by. Charge Slam. Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. laser rifle/shock caster. Shock Weapons. Your fruit are treated as grenades and use the grenade rules presented in the Starfinder Core Rulebook. 5. ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. (Active. The problem with Starfinder weapons system is its abundance. The Battle of the Scheldt in World War II was a series of military operations led by the First Canadian Army, with Polish and British units attached, to open up the shipping route to. ) Stickybomb grenade III 12 5,410 20 ft. 5 item Lv)+Dex] as oppose to the grenade [10+(. Shock Grenade, Mk 3 Source Starfinder Core Rulebook pg. Dragonglaive/whatever ranged. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. Weapon Fusions. Check out this new Starfinder SRD site with the complete Starfinder rules, database search, tools, and more! Character Creation. Shields Source Character Operations Manual pg. I love the idea of using grenades to their fullest advantage, it's a fun, volatile weapon that turns up as loot too often not to make use of. Screamer Grenade, Mk 1 Source Starfinder Core Rulebook pg. 178 Level 10; Price 2,350 Hands 1; Proficiency Grenade Damage 2d8 C; Range 20 ft. User account menu. Shock Grenade, Mk 3 Source Starfinder Core Rulebook pg. A grenade is a small weapon typically thrown by hand. This strictly matriarchal culture leaves few opportunities for a common male, and training as an enforcer for a noble house or. Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber. ft. Source Starfinder Core Rulebook pg. Produced by priests of good-aligned deities, holy water grenades explode with a spray of consecrated water that harms undead creatures and evil outsiders while leaving other creatures and objects merely damp. This introduces three new explosive types to a Starfinder’s arsenal. This has two settings: one meant to stun and one meant to kill. Normally, the stun setting happens first, with a warning. Skreebara roars Skreebara screach Skreebara surfacing Skreebara hisses Machine gun - Heavy Shock - Long Sonic - Long Machine gun Laser - Small Skree screach Sonic - Long Shock - Long Skree hiss Insects Grenade Explosion. Level: 3. E. Grenades in real life are used to flush an enemy using cover. 184. Star Grenade (Major) Item 17. Pew pew! Plus light and heavy conventional firearms too, in case you want to Pow pow as well! This SoundSet will appear by default in the Syrinscape Sci-Fi Player app. 182. Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg. Cure 2 consecutive saves. All Energy Explosives in Starfield Weapon Damage Mass Value Item ID Cryo Mine: PHYS 1 ENGY 35 0. 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. A critical hit means that you roll your damage twice (adding to each roll all your usual bonuses, including any additional damage from special abilities) and then add the rolls together. Option 2 is to do away with power armor entirely and switch over the mechs. Range: 20 ft. The Shock Grenade is a Star Card featured in Star Wars Battlefront. A stickybomb grenade detonates with a splash of adhesive resin. Relics do not come with ammunition (which must be purchased separately). So yes, absolutely, you can take Weapon Focus in Grenades. ) Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. 183: Grenades are thrown weapons that detonate in an explosive radius when they reach the target. Starfinder Armory p. . So far i was positively impressed with most of the automation mechanism wich simplify my GM job. You might want to consider shock and awe instead of bombard, but that has some weirdness where improved demoralize helps from 1-4 then becomes a sidegrade to awesome cacophony. 241. Starfinder Core Rulebook p. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Price 2,500 gp. Jul 4, 2019, 07:35 pm. To me, that would be 10 level 1 grenades, or 5 level 2 grenades, or 3 level 3 grenades, 2 level 4/5 grenades, or just one level 6/7/8/9/10 grenade. Question. More advanced grenades create more dangerous microbots. I think you could make the case that you can't critical with a grenade due to the wording on page 245 for Critical Hits: When you make an attack roll and get a natural 20 (the d20. I've used laser rifles, diasporan snipers, and shock casters effectively. Heavy weapons are difficult to hold steadily and aim accurately, and they thus require a minimum Strength score to use to their full potential. Technological Items. When you cast mirror image, it creates 1d4 figment images. A new and rather unique Starship Troopers Arachnid for use in your Starfinder game! Originally designed to be used in construction and repair, this heavy-duty welder was commonly used by many companies, and was considered to be the state of the art arc welder. For a Frag Grenade I, you might spend 35 credits on something that will do an average of 3 if someone fails the laughably low save, otherwise you'll do an average of 1 damage. Source Starfinder Core Rulebook pg. Interested in flipbooks about Starfinder Core Rulebook?. 184. Range: 20 ft. 5 item Lv)+Str]. Up to 19 grenades. 250. Mechanic explosives-based build. This deals 1d6 electricity damage per level to every creature within 10 feet (except the drone). Character Themes. 178 Level 4; Price 290 Hands 1; Proficiency Grenade Damage 1d12 E; Range 20 ft. You can set a weapon with the stun special property to stun mode (or reset it to normal mode) as a move action. Happy adventures Starfinders, and remember, always throw grenades at least 25ft away from the party, as stated in the Starfinders Health and Safety Approved Guidelines For Throwing Deadly Projectiles. Armor Source Starfinder Core Rulebook pg. Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series,. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. 106 Level 12; Price 35,000 Capacity 40; Usage 5/round Hands —; Bulk 1. ;. 131. Special: Explode (1d8 E, 15 ft. From Starfinder Player's Guide p. Player > Weapon > Grenades > Stickybomb grenade II Stickybomb grenade II. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Range: 20 ft. Site Owner: Rose-Winds LLC (Blake Davis)Longarms. A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an. Weapon fusions are magic unless stated. ) Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). On top of that, adding new creatures to a combat is a good way to eff with action economy and can unbalance encounters fairly quickly. (Grenade art from the public domain) Example: Starfinder Revised Grenades. Adventure Level Range We’re No Heroes 1–4 Key Differences from Scenarios Merchants of the Void 3–6 Starfinder Adventure Paths. Grenades are thrown weapons that detonate in an explosive radius when they reach the target. And of course some creat. While all of the weapons are unique and interesting, it can be extremely tedious to search through pages of tables in the Core Rulebook and dozens of pages in the Armory. But since most scavenged loot can only be sold at 1/10 its price, it's definitely worth keeping some of the spare guns your enemies leave behind to use as grenades. Level 15; Price 20,250. If the Alien Archive and Pact Worlds releases were mostly for the benefit of the GMs, the Armory is very much a book for the players – a world of new toys for your characters to play with. Price: 130. Fragmentation Grenade: Deals 5d6 points of slashing. Microbot Grenade, Mk 5 (Hybrid) Source Starfinder Armory pg. 244 A standard action is usually the main action you take each round, other than movement. Basic melee weapons can be easily used by almost anyone and generally require no special training. Technology and space travel reign supreme, and though some of the races are the same, aliens and. A grenade's listing on Table 7-7: Grenades shows its explosion radius. Some longarms support automatic fire as well. Apply any other attack modifiers, such as a penalty for range (pg 245). Smoke grenade. 42. Your Armor Class (AC) represents how hard it is for opponents to land a solid damaging blow on you. 39 Level 2; Price 185 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Any handheld weapon that must touch a target to damage it is considered a melee weapon. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. I-googled-my-build super min-max melee Solarian. Junk Grenade SFS Note: The 5th-level version of junk grenade has a radius of 15 feet. In a normal round, you can perform one standard action, one move. Description. Source Starfinder Core Rulebook pg. 178 Level 8; Price 1,340 Hands 1; Proficiency Grenade Damage 2d10 So; Range 20 ft. Fused with magic, these shock grenades have their damage increased by +2 per dice. An advanced baton, used by elite mercenary and security companies, often has an additional shaft, as well as a weighted end that can be powered to connect with substantially more force than a tactical baton. A slain scavenger slime, when properly harvested in treated glass vessels, yields up to 20 item levels’ worth of stickybomb grenades—so 2 stickybomb grenades III (each level 10), or 5 stickybomb grenades II (each level 4), and. ; Critical — Capacity drawn Bulk L; Special explode (blinded 1d6 rounds; 15 ft. 178 Level 1; Price 80 Hands 1; Proficiency. For the Love of Grenades. Drawn L Explode (blinded 1d6 rounds, 15 ft. Source Starfinder Core Rulebook pg. If the. ). You essentially gain INT+1 grenades of indeterminate type for free per day. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a. Improvisations; Expertise TalentsSource Starfinder Core Rulebook pg. ) are sold preloaded. With purple skin and white hair, drow are physically beautiful but merciless. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to infuse it with magic. Stun. launchers are the most common grenade launcher available on the market. )The "Incident at Absalom Station" SoundPack gives you the complete audio solution when playing the first chapter of Starfinder's "Dead Suns". Unless otherwise indicated, activating or deactivating an item is a standard action. (Grenade art from the public domain) Example: Starfinder Revised Grenades. When your Hit Point total is 0, if you are not stable and you have no Resolve Points remaining but would lose Resolve Points for any reason, you’re dead. Price: 650. Drawn L Explode (entangled 2d4 rounds, 20 ft. Short-circuit Grenade SFS Note: The short-circuit grenade is a grenade, not a technological item Source Starfinder #37: The White Glove Affair pg. I'm bombard because I like the grenadier thing for my level2 combat feat I was just going to pick grenade mastery because of. 29 Level 9; Price 2000 Hands —; Bulk — Description A short-circuit grenade emits a powerful electrical signal on impact. Longarms are handheld, long-ranged weapons that must be held and operated with two hands. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. Player > Weapon > Grenades > Stickybomb grenade I Stickybomb grenade I. One uses bullets, the other battery. Player > Weapon > Grenades > Temporal disruption grenade Temporal disruption grenade. 178 Level 2; Price 140 Hands 1; Proficiency Grenade Damage 1d6 F; Range 20 ft. An entangled creature can attempt such a. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. 75. It's. Shock: 5: The shock fusion weaves the electrical energy of the universe into the weapon’s form. Shock Grenade, Mk 4 Source Starfinder Core Rulebook pg. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. Source Alien Archive pg. Grenades are loaded individually, rather than in magazines. Source Starfinder Core Rulebook pg. 184. 39 Level 5; Price 810 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Capacity: Drawn. 247, Starfinder #3: Splintered Worlds pg. 122. , 1d6 F plus 1d4 burn, DC 14]) Offensive Abilities fighting styles (sharpshoot. Holo Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. This strictly matriarchal culture. Fused with magic, Flash grenades have their DC save. Source Starfinder Core Rulebook pg. Bulk: L. I had heard that spell gems were cheaper. disintegrator, flame, plasma, projectile, shock, or sonic). You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. These weapons arose on Akiton as a wayward Veskarian battalion beset a series of scrappy outposts. When you attack with this type of weapon or ammunition, aim at a grid intersection. Smoke Grenade Source Starfinder Core Rulebook pg. x2. . View flipping ebook version of Starfinder Alien Archive published by Draconis Ferox on 2021-08-18. Hey do you see that cluster of bad guys over there. From the entangle special weapon property. Source Starfinder Core Rulebook pg. More advanced grenades create more dangerous microbots. Last but not least, loot economy. Smoke grenade. Grenades – the holy water, riot, foam, web, and pulse grenades join the arsenal. You basically have a device that uses the blast to shred itself into tiny pieces and rip stuff apart compared to a bunch of explosives directed towards the stuff it. The cause of this problem that I've found is that weapon fusions are difficult to use and ineffective. ] Ysoki - Cheek Pouches, Starfinder SRD. I also believe any grenade launcher weapon should use the weapon's DC's for damage instead of grenade DC's as well. ) A shock grenade releases a pulse of electrical energy on impact. Weapon Fusions. ; Critical — Capacity drawn Bulk L;. It also increases the blast radius and can combine the damage of multiple grenades into one attack. The Starfinder Combat Pad is a handy way to keep track of initiative, round-by-round effects, character conditions, and more. Riot Grenade, Mk 2 Source Starfinder Armory pg. Starfinder takes tabletop RPG players beyond the high-fantasy setting and into the stars. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 10 ft. Playing Starfinder? Bring a thrilling Skreebara battle to life with custom sounds for any Starfinder Adventure Path. More advanced grenades create more dangerous microbots. Your Armor Class (AC) is the minimum attack roll result that an opponent needs to hit you and deal damage. A grenade scrambler affects only grenades whose item level is equal to or lower than its own level. Last post: Oct 9, 2023, 02:16 am by Szymon_Archon. ), mire 2d4 rounds Web Grenade, Mk 3 Source Starfinder Armory pg. When the user hits a target with the shock pad, the weapon emits an electric discharge that stuns or damages the. ; 1d10 So plus deafened 1d4 minutes, DC 16]) or mk 2 shock grenade +6 (range increment 30. Grenades always target intersections, and hitting an intersection is always AC 5. ) A stickybomb grenade. 412. Even smoke grenades spend their charge and are useless from that point on. Price Varies; Type Countermeasure. Doubles your ammo supply, and gives a small aoe. . ; Critical — Capacity drawn Bulk L; Special explode (6d6 P; 15 ft. Diminisher Grenade, Mk 6 (Hybrid) Source Starfinder Armory pg. You know how to get the full damage out of a weapon type your class doesn’t normally use. Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber A frag grenade is a completely different explosive device compared to a shaped charge used for blasting concrete. ; Critical — Capacity drawn Bulk L; Special explode (3d12 E; 15 ft. Regular rules for a grenade apply on a miss here. Source Starfinder Core Rulebook pg. Fused with magic, Flash grenades have their DC save increased by +2. 168 cards, a unique die, and a rulesheet. Improved Explosives. In some respects, Armory is Starfinder's version of Pathfinder's Ultimate Equipment: a book filled to the brim with weapons, armors, adventuring gear, and magical items. Description. Interested in flipbooks about Starfinder Armory?. I went bombard primarily for using the hybrid grenades along with some of the utility ones, but melee is going to be my primary focus. 217. ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. So, let’s try to model that behavior, specifically for Starfinder. 83 Classes Technomancer 1-6 School transmutation Casting Time 1 standard action Range touch Targets 1 bulk of inert electronic equipment Duration 10 minutes/level (D) Saving Throw none; Spell Resistance no Description You transform a. Grenade, shock I: 1: 130: 20 ft. The arcane assailant fighting style supplements its combat effectiveness with magic powers, drawing on traditions of warrior-wizards dating back to well before the Gap. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Shock pad, static. Summoned creatures treat you as their summoner. The Starfinder Armory is finally here. Improvisations; Expertise TalentsView flipping ebook version of Starfinder Armory published by ccain666 on 2023-01-16. 122 Level 18; Price 109,000 Hands 1; Proficiency GrenadeEquipment - Biotech [12] Airjet, Sonic Vocalizer (Anharmonic), Aqua-Empathic Lobe, Bioluminescent Skin, Electrostatic Spines, Sonic Vocalizer (Harmonic), Ink Gland, Sonic Vocalizer (Parametric), Pressure Filter, Sonic Vocalizer (Radial), Sonic Vocalizer (Resonant), Thermal-Sensitive Eyes. X1. Incendiary grenades have their damage increased by +1 per dice. ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. Starfinder Core Rulebook p. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. Another good early demoralize pickup is grim trophies. Summoning grenade, mk 1 (Hybrid) Starfinder Armory p. This should be represented by a target using reflex to save, that should effectively "flush" them from their cover, leaving them completely open to attack for at least a round. 183: Grenades are thrown weapons that detonate in an explosive radius when they reach the target. This cruel grenade propels exceptionally jagged shrapnel, causing lasting pain. NILs can be fitted with any sort of grenade as ammunition. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. )Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). The rules for ability damage on page. Improved Incendiary. Interested in flipbooks about Starfinder - Core Rulebook?. ; Critical — Capacity Drawn. As i played i listed some missing function wich could make my GM life even easier (mainly by not making me interacting. History. Items that can be activated to modify. 184. Advanced Melee. Flechette Grenade: Deals 5d6 points of piercing damage. Stock # SJG4471 * UPC 91037863768. Spell Grenade (Sp) Source Starfinder Core Rulebook pg. If successful, a creature takes half damage. I didn't even know this was a thing until recently. ) Flechette Grenade This also assumes you are in front of the rest of your group, so if you're 10ft behind, add 10ft to that. 5. A baton is a thin, solid metal shaft, usually with a textured rubber grip. Change Grips. ; Critical. I know it makes smoke grenades useless against a variety of creatures, but it falls in line with blindsight senses being "precise like vision but creatures can use them without needing to see". This allows you to utilize Mk1 grenades in a weapon with much higher weapon lvl DCs. Focus makes me think maybe a blast or something. ; Critical — Capacity drawn Bulk L; Special explode (2d10 So; deafened 1d4 minutes; 20 ft. 122 Level 3; Price 270 Hands 1; Proficiency Grenade Damage —; Range 20 ft. 5. Long range rifle, short range, large aoe. Every 10 items that have light bulk count as 1 bulk, and fractions don’t count—so 10 items with light bulk have a total of 1 bulk, and 19 such items also have a total of 1 bulk. Level: 10 Price: 2500 Range: 20 ft. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. Advertisement Coins. 191. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. Cryo Grenade, Mk 2 Source Starfinder Core Rulebook pg. Player > Weapon > Grenades > Smoke grenade. 32 MEDIC INJECTOR PISTOL TYPE: Small arm (one-handed) CATEGORY: Projectile. The official Roll20 Starfinder sheet is a sheetworker driven character sheet for Paizo’s Starfinder roleplaying game. Starfinder Core Rulebook p. 127. Creatures within the grenade’s area take the listed electricity and fire damage; each creature that succeeds. The chief benefit of the launchers is that their range increment is signifigantly better, and that they use dexterity to hit instead of strength (thrown weapons use strength, ranged use dexterity). Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. Riot Grenade, Mk 1 Source Starfinder Armory pg. X1. Each fighting style lists the style techniques you learn as you gain levels. Starfinder Core Rulebook p. Shock grenade I. Others find that technology suits them and become mechanics or technomancers, fusing their shrewd understanding of their own organic biology with the elegance of machinery. At higher levels, you can use launchers, missiles, and other heavy weapons. Now if your total attack roll is -13 (throwing at maximum range increment, non-proficiency, negative strength, 0 BAB.